Unicentro Tunja V 2026
- Date
- Apr 18, 2026
- City
- Tunja, Colombia
- Venue
- Address
- Av Universitaria #39 - 77, Tunja, Boyacá
- Details
Frente al cine "Cines 3"
- Contact
- Organizers
- Camilo Lasprilla, Corporación Speedcubing Colombia, Eduard Esteban García Domínguez, and Martin Ayala Valderrama
- WCA Delegate
- Juan Nicolás Pinzón Martínez
- Download all the competition's details as PDF .
- Information
Organizadores/Organizers:
Eduard García
Speedcubing ColombiaPatrocinadores/Sponsors:
Centro Comercial Unicentro Tunja

Edurubiks

- Events
- Main event
- Competitors
- 27
- Registration period
-
Online registration opened and closed .
- Registration requirements
-
This competition is over, click here to display the registration requirements it used.Create a WCA account here if you don't have one.
If this is not your first competition, associate your WCA ID to your WCA account here.
Register for this competition here.
There is a competitor limit of 60 competitors.
The base registration fee for this competition is $25,000 (Colombian Peso).
Registration fees won't be refunded under any circumstance.
Registrants on the waiting list may be accepted onto the competitor list until .
If you are a registered competitor you may change your registered events until by contacting the organization team.
On the spot registrations will be accepted if there are remaining spots available, with a base registration fee of $40,000 (Colombian Peso).
📝 REGISTRO
💰 Tarifas
- COP $25,000 hasta el 10 de Abril
- COP $30,000 hasta el 17 de Abril
- COP $40,000 registro in situ
📖 Requisitos
- Conocer el reglamento de la WCA ya que este es un torneo oficial.
- Elegir cuidadosamente los eventos a inscribirse, revisando la pestaña Eventos y el Cronograma.
- Completar la inscripción en línea a través del formulario oficial.
- Realizar el pago de la inscripción a la cuenta Nequi 3208002968.
- Enviar el comprobante de pago al WhatsApp 3208002968
incluyendo el nombre completo del participante (como aparece en la WCA). - Esperar la confirmación oficial de tu registro en la página de la WCA.
✅ ¡Recuerda que solo con todos estos pasos completos tu registro será válido!
📝 REGISTRATION
💰 Fees
- COP $25,000 until April 10th
- COP $30,000 until April 17th
- COP $40,000 on-site registration
📖 Requirements
- Be familiar with the WCA regulations, since this is an official competition.
- Carefully choose the events you will register for, checking the Events tab and the Schedule.
- Complete your registration online through the official form.
- Pay the registration fee to the Nequi account 3208002968.
- Send the payment receipt via WhatsApp to 3208002968
including the competitor’s full name (as it appears on the WCA website). - Wait for the official confirmation of your registration on the WCA page.
✅ Remember: your registration will only be valid once all steps are completed!
- COP $25,000 hasta el 10 de Abril
- Highlights
-
Click here to display the highlights of the competition.
Juan Miguel Saboya Soto won with an average of 6.66 seconds in the 3x3x3 Cube event. Martin Ayala Valderrama finished second (9.29) and Axel Juan Pablo Moreno Rodriguez finished third (11.66).
| Event | Name | Best | Average | Representing | Solves | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3x3x3 Cube | Juan Miguel Saboya Soto | 4.90 | 6.66 | Colombia | 6.40 | 4.90 | 8.18 | 7.29 | 6.30 | |||
| 2x2x2 Cube | Juan Miguel Saboya Soto | 1.00 | 2.16 | Colombia | DNF | 2.17 | 1.00 | 2.43 | 1.88 | |||
| 5x5x5 Cube | Martin Ayala Valderrama | 1:01.14 | 1:07.21 | Colombia | 1:17.83 | 1:13.23 | 1:01.14 | 1:07.17 | 1:01.24 | |||
| 6x6x6 Cube | Martin Ayala Valderrama | 2:23.08 | 2:25.50 | Colombia | 2:29.35 | 2:24.07 | 2:23.08 | |||||
| Skewb | Juan Miguel Saboya Soto | 4.58 | 5.41 | Colombia | 8.58 | 4.58 | 5.72 | 4.70 | 5.82 | |||
| Square-1 | Axel Juan Pablo Moreno Rodriguez | 18.04 | 21.01 | Colombia | 23.01 | 18.04 | 37.55 | 21.97 | 18.04 | |||
Español
Algunas categorías cuentan con un límite acumulativo, es decir, los competidores contarán como máximo con ese límite entre todos sus intentos sumados.
Los jueces deberán detener al competidor tan pronto como llegue a este límite, y no deben dejarlo comenzar si tiene muy poco tiempo restante (regla 2k6).
Para poder calcular el límite restante de forma sencilla, los jueces pueden utilizar el aplicativo "Tiempo Límite".
Ejemplo 1 para un límite acumulativo de 5 minutos:
- 1er intento: 1:30.00
- 2do intento: 1:00.00
- 3er intento: 2:00.00
- 4to intento: ?
- 5to intento: ?
Quedan 30.00 segundos restantes para el intento 4 y 5 sumados (5:00.00 - 1:30.00 - 1:00.00 - 2:00.00 = 30.00).
Ya que el competidor parece promediar cerca de un minuto y medio, es evidente que no tendrá tiempo suficiente para terminar la solución del intento 4 en 30.00 segundos.
Por lo tanto, lo más probable es que consiga un DNF. En este caso, el juez no deberá dejarlo comenzar y su ronda terminaría en este momento.
Ejemplo 2 para un límite acumulativo de 5 minutos:
- 1er intento: 1:30.00
- 2do intento: 1:00.00
- 3er intento: 2:49.27 (INVÁLIDO)
El competidor contaba con 2:30.00 minutos para el tercer intento (5:00.00 - 1:30.00 - 1:00.00), por lo que su tercer tiempo excede el límite. El juez es el responsable de frenar al competidor tan pronto como supere el tiempo máximo (2:30.00 en este caso), por lo que el intento se cuenta como terminado en ese momento. Ya que el competidor no había resuelto el rompecabezas luego de 2:30.00 minutos (pues demoró 2:49.27), su intento pasa a ser DNF.
Recordemos que el juez no debería haber permitido que el competidor finalice su solución, y debe interrumpirlo tan pronto como llegue al límite.
Todos los intentos subsiguientes que no se realicen por haber llegado al tiempo límite serán registrados como "DNS" (Did Not Start).
English
Some events have a cumulative limit, meaning competitors have a maximum time limit across all their attempts combined.
Judges must stop the competitor as soon as they reach this limit and should not allow them to start if very little time remains (rule 2k6).
To easily calculate the remaining limit, judges can use the "Time Limit" app.
Example 1 for a 5-minute cumulative limit:
- 1st attempt: 1:30.00
- 2nd attempt: 1:00.00
- 3rd attempt: 2:00.00
- 4th attempt: ?
- 5th attempt: ?
There are 30.00 seconds remaining for the 4th and 5th attempts combined (5:00.00 - 1:30.00 - 1:00.00 - 2:00.00 = 30.00).
Since the competitor averages around a minute and a half, it’s clear they won’t have enough time to complete the 4th attempt in 30.00 seconds.
Therefore, they are likely to receive a DNF. In this case, the judge should not allow them to start, and their round would end at this point.
Example 2 for a 5-minute cumulative limit:
- 1st attempt: 1:30.00
- 2nd attempt: 1:00.00
- 3rd attempt: 2:49.27 (INVALID)
The competitor had 2:30.00 minutes for the third attempt (5:00.00 - 1:30.00 - 1:00.00). Their third attempt exceeds the limit. The judge is responsible for stopping the competitor as soon as they exceed the maximum time (2:30.00 in this case), so the attempt is considered finished at that moment. Since the competitor had not solved the puzzle after 2:30.00 minutes (as it took 2:49.27), their attempt is recorded as DNF.
Note that the judge should not have allowed the competitor to complete their solve and must interrupt them as soon as the limit is reached.
All subsequent attempts not performed due to reaching the time limit will be recorded as "DNS" (Did Not Start).
Time limit
If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
A cumulative time limit may be enforced (see Regulation A1a2).
Cutoff
The result to beat to proceed to the second phase of a cutoff round (see Regulation 9g).
Format
The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.