Kjeller Open 2018


Date
Oct 20 - 21, 2018
City
Kjeller, Norway
Venue

Kjeller School

Address
Kunnskapsveien 19, 2007 Kjeller
Details

See map in the Info / Venue tab

Website
Kjeller Open 2018 website
Organizers
Lars Thomas Bredland and Ulrik Bredland
WCA Delegate
Ulrik Bredland
Contact
kubing@bredland.no, ulrik@bredland.no
Information

The competition is open to anybody who is interested.

Events
Registration period

Online registration opened and will close .

Registration requirements
Create a WCA account here if you don't have one.
If this is not your first competition, associate your WCA ID to your WCA account here.
Register for this competition here.
There is a competitor limit of 125 competitors.
Registering for this competition is free.
No on the spot registrations will be accepted.
Spectators can attend for free.

English:
Each registered competitor has to be manually accepted by the organization team. After this is done, a confirmation email is sent to the competitor. This may take up to a few days.
Bring some form of identification if you are new to competitions.

Norsk:
Hver registrerte deltaker må godkjennes manuelt av arrangørene. Etter at dette har blitt gjort, vil deltakeren motta en e-post med bekreftelse. Dette kan ta opp til noen dager.
Ta med identifikasjon hvis du er ny.

Event Round Format Time limit Cutoff Proceed
3x3x3 Cube First round Ao5 10:00.00 Top 75% advance to next round
Second round Ao5 10:00.00 Top 30 advance to next round
Semi Final Ao5 10:00.00 Top 12 advance to next round
Final Ao5 10:00.00
2x2x2 Cube Combined First round Bo2 / Ao5 2:00.00 2 attempts to get < 1:00.00 Top 75% advance to next round
Second round Ao5 10:00.00 Top 20 advance to next round
Final Ao5 10:00.00
4x4x4 Cube Combined First round Bo2 / Ao5 5:00.00 2 attempts to get < 2:00.00 Top 75% advance to next round
Second round Ao5 10:00.00 Top 20 advance to next round
Final Ao5 10:00.00
5x5x5 Cube Combined Final Bo2 / Ao5 10:00.00 2 attempts to get < 5:00.00
3x3x3 Blindfolded Final Bo3 30:00.00 cumulative *
3x3x3 Fewest Moves Final Bo1 1 hour
3x3x3 One-Handed Combined First round Bo2 / Ao5 2:30.00 2 attempts to get < 1:30.00 Top 75% advance to next round
Second round Ao5 10:00.00 Top 20 advance to next round
Final Ao5 10:00.00
Pyraminx Combined First round Bo2 / Ao5 2:00.00 2 attempts to get < 1:00.00 Top 20 advance to next round
Final Ao5 10:00.00
Skewb Combined First round Bo2 / Ao5 2:00.00 2 attempts to get < 1:00.00 Top 20 advance to next round
Final Ao5 10:00.00

Welcome to Kjeller Open 2012 October 20th - 21th
Welcome too the third edition of Kjeller Open at Kjeller school in Kjeller - Norway.
All who knows how to solve the cube are most welcome to compete!

Fees
There are no fees for competing in Kjeller Open.
To all Norwegians: Alle norske deltakere oppfordres til å melde seg inn i Kubeforbundet. Det koster kr 50,-/år. Innmelding kan gjøres ved å sende en e-post med ditt fulle navn, fødselsdato, mobil-/telefonnummer og adresse.

Rules and regulations
We are using the official rules and regulations from WCA. If you are new to Rubiks competitions, please have a look through the rules here.

Kiosk
There will be a kiosk available on site to buy some drinks, food, fruits and snacks. We do not take credit cards, so bring along some NOKs (cash). We also accept payments by the Vipps app from DNB.

Competitors will get free lunch in form of some bread, butter and jam in the kiosk area during the announced lunch-breaks.

OBS!!
Some pupils attending Kjeller school has extreme allergy toward nuts so **nothing containing nuts are allowed on the premises* !

The venue - Kjeller school
Map of the venue

Transportation
From Oslo to Lillestrøm:
Jump on any lines going east (preferably with first stop Lillestrøm); R10 Lillehammer, L12 Eidsvoll, L13 Dal, L14 Kongsvinger. Se more info at NSB.no or #Ruter / ruter.no
From Oslo Airport / Gardermoen to Lillestrøm:
All trains going towards Oslo stops in Lillestrøm (R10, L12, L13, etc). The local trains uses a few minutes more than the Airport-train, but is a lot cheaper :-)

Lillestrøm to Kjeller school:
Bus “100 Kjeller” or “842 Skedsmokorset” from Lillestrøm terminal to the stop called "Kjeller" (se stoppested i kart).
The 100-bus departs from a platform outside the teminal building.

Walking from Lillestrøm to Kjeller takes about half an hour.

Det er ikke mulig å overnatte i lokalet, men det er flere steder å overnatte i Lillestrøm eller Oslo. Her er tre forslag til hotell med enkleste kollektivtransport til Kjeller skole.

Accomodation
It is not possible to sleep over on the venue, but there are several hotels in Lillestrøm. The train from Oslo is just 10 minutes, so staying in the center of Oslo is not a problem either!
A couple of avaiable hotels in Lillestrøm:
*Fagerborg
*Thon Lillestrøm

We are hosting special events on both Saturday and Sunday.

Saturday: Team Blind
To register for team blind you have to send an email to ulrik@bredland.no and state who you are teaming up with - or if you seek a partner (in that case we will pair you with someone else in the same situation)

Teams
A team are 2 persons that takes turns looking at the cube and telling the moves and solving the cube blindfolded.
The non-blindfolded gets 20. seconds inspection time before the timer has to be started. (judge says 10 and 15 instead of 8 and 12)
The blindfolded must hold the cube.

Each team get 2 solves (1 solve for each team member)
The score is mean of 2
There will be 3 rounds, with 6 teams proceeding to the secound round and 2 teams to the final (head to head-style final)

Sunday: Speed FMC
This is a head-to-head knockout competition.
To register for speed FMC you have to send an email to ulrik@bredland.no.

How it works
2 competitors get inital 3 minutes on a chess clock.
When both competitors are ready,
* A starts the clock
* B scrambles A's cube (on B time)
* B give the cube to A and taps the clock (switch to A's time)
* A scambles B's cube, gives the cube to B and taps the clock
From here on the competitors takes turns
* make one move (according to FMC rules)
* tap the clock

How to win
A wins the round if
* A solves the cube before B
* B runs out of time
* B break the rules
* The format is first to two wins

Rules
A move (or the initial scramble) can only be done while your time is running.
A move is according to FMC rules, i.e. No middles. Rotations are not counted as moves
Before switching the clock the cube must be "dropped", i.e. No hands on the cube
If you switch the time without making a move you must wait for your opponent to switch time again before you can make a move.

Competitors
Send an email to ulrik@bredland.no if you want to register for Team Blind or SpeedFMC.
Your name will appear on kubing.no/ko2018 when you're registered.

Time limit

If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
A cumulative time limit may be enforced (see Regulation A1a2).

Cutoff

The result to beat to proceed to the second phase of a combined round (see Regulation 9g).

Format

The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.