2x2 in Tāmaki Makaurau 2025
- Date
- Aug 16, 2025
- City
- Auckland, New Zealand
- Venue
Freemans Bay Community Hall
- Address
- 52 Hepburn Street, Freemans Bay, Auckland 1011
- Details
Auditorium
- Contact
- Organization team
- Organizers
- Ram Thakkar (राम ठक्कर) and Yuki Gao
- WCA Delegates
- Alex Asbery, Caleb Hall, and Jack Maddigan
- Download all the competition's details as PDF .
- Information
2x2 in Tāmaki Makaurau 2025 is an official World Cube Association (WCA) sanctioned speedcubing competition.
This competition is open to all competitors regardless of age, experience, or skill. No prior experience in WCA competitions is necessary.
Please make sure to read all the information in the FAQ and other tabs before registering. All competitors should be familiar with the information in these tabs.
- Events
- Main event
- Competitor limit
- 80
- Number of times bookmarked
- 18
- Registration period
-
Online registration opened and will close .
- Registration requirements
-
Create a WCA account here if you don't have one.
If this is not your first competition, associate your WCA ID to your WCA account here.
Register for this competition here.
There is a competitor limit of 80 competitors.
The base registration fee for this competition is $35 (New Zealand Dollar).
The registration fee has to be paid through Stripe here once registered.
If your registration is cancelled before you will be refunded 100% of your registration fee.
Registrants on the waiting list may be accepted onto the competitor list until .
If you are a registered competitor you may change your registered events until on the Register tab.
No on the spot registrations will be accepted.
Q. I have never been to a competition before, is this a good competition for me?
A. YES! All of our competitions cater for newcomers. There is a new competitor tutorial and plenty of friendly delegates, organisers and other competitors who can help you understand what you need to do.
Q. How old do I have to be to compete?
A. Anyone can compete at any age! We encourage anyone considering to compete to register as it will be a great experience regardless of age. Competitors range from young children through to older adults, with a majority being between 10 and 20 years old.
Q. How fast do I have to be to compete?
A. To compete you only need to know how to solve the cube! Please check the events tab to see the time limits for each event.
Q. Do children need to have adult supervision?
A. Yes. Adult supervision of children is required at ALL times. The WCA Delegates and Organisers are very busy running the competition and cannot be responsible for supervising children.
Q. How can I change my events?
A. You may make any changes to your registered events by the closing registration date. After this date you can only remove events. You can change your events by contacting the organisational team detailing your event changes.
Q. What time should I arrive at the competition?
A. You should be at the venue ready to compete at least 30 minutes before your scheduled events, however if you wish to turn up earlier and help with the competition then please do. Please note the schedule is subject to change on the day. If this is your first competition then you should also attend the competitor tutorial to make sure you know how to compete.
Q. How can I prepare before the competition day?
A. Before attending you should have read and understood the WCA regulations. Here is condensed version of the competitor tutorial made by Speedcubing Australia. You may also like to watch this helpful competitor guide.
Q. What do I need to bring?
A. You need to bring a puzzle for each event you are signed up to compete in - make sure they are allowed per the WCA regulations. We also recommend you bring a water bottle. Many competitors also bring a 'warm up cube' to use between submitting their puzzle for scrambling and starting their official solve. All timing equipment is provided by Speedcubing New Zealand.
Q. How do I find out if I've progressed to the next round?
A. Times will be uploaded throughout the competition to WCA live. Please allow up to an hour from finishing your solves to them being uploaded. After all competitors times of a round have been entered, you can see if you are in the following round.
Q. Who can I ask for help on the day?
A. Your Delegates for this competition are Caleb Hall and Jack Maddigan, feel free to ask them any questions you may have on the day.
Q. Can I help on the day?
A. Of course! Throughout the day we will need judges and runners so please see our Delegates or Organisers to ask how you can best assist.
Q: How do I get a WCA ID?
A. After official results are posted after the competition you will receive an email with information on your WCA ID.
Q: I lost a puzzle at the competition, what should I do?
A. There are hundreds of puzzles at these events, so please make sure to keep yours together so you don't lose them! Keeping them in a bag and looking after it at all times is recommended. If you do lose a puzzle (or anything else), please speak to us at the event or contact the organisational team, it is possible someone has handed it in to us.
Q. Where can I ask other questions?
A. You can contact the organisational team to answer any other questions.
Spectators are welcome and may enter FREE of charge.
We encourage anyone who is capable of solving under the time limit to compete, but if you feel you're not quite ready to compete yet then we encourage you to come and spectate, then you will have a better understanding of how a competition operates and will know what to do when you do compete later.
There are also plenty of opportunities to get involved as a volunteer. If you would like a judging tutorial please approach an Organizer or a Delegate. If you don't know how to find us, just ask another competitor in the venue and they will be able to help point us out!
Spectators are encouraged to learn how to judge. We will run a judging tutorial at the same time as the new competitor tutorial, you can also have someone teach you how to judge later in the day. Judging is not difficult and you don't need to be a cuber to be a successful judge, it is an excellent way to make the time fly by!
This is Auckland's first competition to feature 2x2 as the main event! This is why we will be having 3 rounds of 2x2 at this competition, and the final round will be a head-to-head style final! (if time permits)
This will be the first competition in New Zealand to have a 2x2 head-to-head final!
Since this competition is 2x2-themed, we will be hosting 2x2 Team BLD and 2x2 Team Solve on the competition day as unofficial events! Registration for these events is free as long as at least one of the team members are competing at the official competition. Registration for these events will close on the same day as the competition registration closes.
NOTE: You may register for these events before you register for the official competition by filling out the Google Form below, but all teams without at least one competitor competing at the official competition will be removed after registration for the official competition closes.
Register for these events here (only one team member needs to register): https://forms.gle/TgkRbyoEdUgcx3SD8
Confirmed registrations/teams and results: https://docs.google.com/spreadsheets/d/1ZeSzLGuiaPTiGngDO-1ymwkYIoTHbntcM27Ct1O-lGQ/
NOTE: For both events, you must have the same team member.
If you and someone else on the Google sheet above don't have a confirmed partner, and you see them and would like to team up with them, please contact them and re-fill the form with the new team details! Alternatively, approach one of the organisers on the day!
All the results will be updated on the Google sheet above too!
RULES FOR 2x2 Team BLD:
- 2x2 Team BLD will work in a similar way to 3x3 Team BLD. Each team will consist of two members: the caller and the solver. The "caller" will inspect the cube and call out the moves/sequence needed to solve the cube to the solver, and the "solver" will be blindfolded for the entire duration of the solve and inspection, and can only turn the cube to solve it.
- The format for this event will be a typical Ao5 (Average of 5 Solves), where each team will do 5 solves, and their average will be considered for the ranking.
- Each team will be given up to one minute of inspection, during which the caller can inspect the cube and plan out their solution/the first few moves of the solve. The judge will call warnings at "30 seconds" and 55 seconds" respectively. If the solver has not started their solve by one minute, the solve will be ruled a DNF. When the caller has planned what they want, they will hand the cube to the solver, who will then start the timer and start solving the cube. The caller can call out moves or codes during the solve phase, but they must not touch the cube again, or the solve will be ruled a DNF. The usual penalties for +2s and DNFs apply according to WCA regulations, and so do the regulations for official blindfolded solving.
- Each team member from the top 3 teams with the fastest average will be awarded a certificate/medal each during the awards ceremony.
- Each individual solve has a time limit of 45 seconds, if the time crosses 45 seconds, the solve will be considered a DNF.
RULES FOR 2x2 Team Solve (One-Hand Each):
- For this event, each team member can hold the cube with one hand each ONLY, and have to solve the cube with that handicap. The team members are allowed to talk to each other during the solve/inspection, but must NOT use their other hand to have contact with the cube.
- The format for this event will be a typical Ao5 (Average of 5 Solves).
- Each team will be given up to one minute of inspection, during which the team members can both observe the cube with both hands, and plan out a solution/the first few moves of the solve, but must NOT turn the cube. The judge will call warnings at "30 seconds" and 55 seconds" respectively. If the team has not started their solve by one minute, the solve will be ruled a DNF. The usual penalties for +2s and DNFs apply according to WCA regulations.
- Each team member from the top 3 teams with the fastest average will be awarded a certificate/medal each during the awards ceremony.
- Each individual solve has a time limit of 45 seconds, if the time crosses 45 seconds, the solve will be considered a DNF.
What you need on the day:
These events will require one legal 2x2x2 cube, and one blindfold per team for 2x2 Team BLD (to be used for the solver).
What if I don't have a partner/my partner is unable to come:
If you selected the option of not having a partner in the Google Form or your partner is unable to make it on the day, every competitor without a partner will be randomly assigned a partner on the competition day. If there is an odd number of competitors, the final competitor will be paired with a delegate.
Time limit
If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
A cumulative time limit may be enforced across rounds (see Guideline A1a2++).
Cutoff
The result to beat to proceed to the second phase of a cutoff round (see Regulation 9g).
Format
The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.