The Fairness of the +2 penalty

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Re: The Fairness of the +2 penalty

Postby Bob » Tue Jan 06, 2009 4:03 am

qqwref wrote:Suppose you forget to do AUF and you are exactly a U or a U' off. Then if you are a fraction of a degree away from solved it's DNF, but if you are a fraction of a degree towards solved it's +2? That's silly.

Then you should get DNF. You "forgot" to finish the puzzle!
qqwref wrote:If cubing goes professional, and we had video replays of all solves, we could check this very easily to give penalties completely fairly (i.e. only when the error is the solver's fault). We could also check for cheating on Magic, but that's another issue completely.

Okay, but only if this isn't taken too seriously. When there are 12 solves competing at once, we will have 12 cameras on each of their fingers? I don't think this is ever in the future of cubing.
qqwref wrote:An alternate idea for the future would be to try to modify the equipment itself so that we don't get misalignments. Suppose you had a thick surface similar to a mattress. Even if a puzzle falls on a corner on a surface like that, it probably won't misalign, so maybe that would fix the accidental +2s, and then you could just award DNFs for misalignments of over 45 degrees. Ideally you'd also never have the situation where dropping the cube causes a pop, because the landing would be so soft that the puzzle would not have enough force subjected to it to pop a piece out, even if it was very loose. This idea wouldn't be suitable for magic-type puzzles, but it might help reduce +2 issues for anything where you do your solve in the air.

I don't think this is practical, especially in the organizer's point of view. I store my timers in my hallway and my mom yells at me for the space they take up. You are talking about adding a significant amount of storage space to what is already quite a bit....even still, though, is this practical?
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Re: The Fairness of the +2 penalty

Postby StefanPochmann » Tue Jan 06, 2009 11:23 am

qqwref wrote:I still like the 135 degree idea because 90 degrees is too unreliable.

qqwref wrote:Suppose you forget to do AUF and you are exactly a U or a U' off. Then if you are a fraction of a degree away from solved it's DNF, but if you are a fraction of a degree towards solved it's +2? That's silly.

Suppose you screw up your final U2 by locking up after 45 degrees so you are exactly 135 degrees off. Then if you are a fraction of a degree away from solved it's DNF, but if you are a fraction of a degree towards solved it's +2? That's silly.

In other words: We have to draw the line *somewhere*, so we'll *always* have this issue (namely at that somewhere).

And like Bob said, if you "forget" that AUF, you really ought to get a DNF. You're just lucky if your cube accidentally twists towards solved enough for you to get a +2 only. But this, too, is a general issue. Think about forgetting the last U turn and then that U turn accidentally happening when you drop the cube, so that it's *perfectly* solved and you get away without any penalty despite clearly not having solved the cube.

qqwref wrote:An alternate idea for the future would be to try to modify the equipment itself so that we don't get misalignments. Suppose you had a thick surface similar to a mattress.

I'd vote for these solutions:
http://www.youtube.com/watch?v=c3asSdngzLs
http://www.youtube.com/watch?v=tAsOfqCy4A0
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Re: The Fairness of the +2 penalty

Postby Gilles » Tue Jan 06, 2009 12:00 pm

StefanPochmann wrote:We're speedsolvers, not speedreleasers. Ideally we'd measure the solve and nothing else.

Good point, I agree. Ideally.
And I could add that picking up the cube from starting position makes me waste more time than stopping carefully the timer after cleanly finishing the solve (that's a reason why I would prefer a photocell timer triggered by the cube).

Nevertheless, given the timing device used, I still think making the cuber fully responsible of releasing the puzzle correctly is the best way, for the reasons I explained above. Making the rules even more complicated with strange angles and having neverending talks about arbitrary criteria won't help.
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Re: The Fairness of the +2 penalty

Postby Gilles » Sat Jan 24, 2009 6:13 pm

Gilles wrote:I can't read the proposal for getting rid of this +2 penalty in the draft. Could WCA explain why it has been rejected?

Could you at least post a comment?
Thanks.
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Re: The Fairness of the +2 penalty

Postby Ron » Sun Jan 25, 2009 4:29 pm

Hi Gilles,

I was extremely busy recently so the first draft actually came too late, too short time before the official release.
Therefore there has not been a good discussion on this subject.
Changing it now would be too short notice.

I propose too seriously look into this for version 2010.

Thanks,

Ron
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Re: The Fairness of the +2 penalty

Postby Gilles » Thu Jan 07, 2010 10:05 am

Up
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Re: The Fairness of the +2 penalty

Postby Olivér Perge » Thu Jan 07, 2010 12:59 pm

Gilles wrote:Up


If that means that we should get rid of the +2 penalty, then i totally agree! We should remove it at all.
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Re: The Fairness of the +2 penalty

Postby Gilles » Thu Jan 07, 2010 2:19 pm

Yes.

10e) A puzzle is solved when all face colours are reconstructed and all the parts are aligned within certain limits.
    10e1) For each two adjacent parts (for example two parallel adjacent slices of a cube) of the puzzle that are misaligned more than the limit described in Article 10f, these two parts are considered to need one move to be solved (Half Turn Metric).
    10e2) If the puzzle is not solved, the solve is ruled DNF.


Maybe there's no need to mention the distance to solved state in 10e1), but it makes rules more consistent, since HTM is defined in another paragraph and used for FM.
(btw, the problem with penalty "fairness" for inner slice misalignement disappears)
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Re: The Fairness of the +2 penalty

Postby qqwref » Mon Jan 11, 2010 12:32 am

I still disagree; to me it is neither more fair nor more fun to DNF a solve when it has been misaligned by the table/mat and not the competitor. It is holding competitors accountable for a random event, which is not only impossible to affect without wasting time, but which is also biased towards competitors using certain cubes or brands of cubes. It isn't fair to force some competitors to carefully place their cube down while allowing others to drop it as normal; even for me, there are some events on which I often get +2 (such as 2x2, because of the brand of cube I use) and some on which I never accidentally get +2. Even though the worst solve of every average is discarded, I still and always feel like a DNF is far too harsh of a penalty for something that not the fault of the competitor.

The argument of "+2 already makes something the worst solve, so it might as well be DNF" does not work either. I have seen people get multiple +2s in a 2x2 round, and yes, that might raise their average by up to 2 seconds, but if it is in a first round that is still not bad enough to prevent a faster competitor from making the finals. However, what if they were DNFs? How light or loose someone's cube is should not make the difference between a 5-second average and a DNF (last place), if the competitor can still solve it every time.

Besides, I've just been talking about +2 as a misalignment penalty, but what about the penalties for (say) starting the timer with the wrong part of the hand? It's completely ridiculous to turn that into a DNF, especially since there are many young and new competitors who either have not read and understood the regulations in full or who simply do not remember that the timer must be started a particular way. Personally I think the +2 penalty is a great one: it is clearly enough time for someone who realizes the mistake to fix it and continue on, but it does not completely ruin the solve for someone who does not realize the mistake. To me it is a very reasonable amount of time to penalize someone with, whereas a DNF is not reasonable.
Michael Gottlieb, USA, 2006GOTT01
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Re: The Fairness of the +2 penalty

Postby Clement Gallet » Mon Jan 11, 2010 10:35 am

I also agree with removing the +2.

qqwref wrote:I still disagree; to me it is neither more fair nor more fun to DNF a solve when it has been misaligned by the table/mat and not the competitor.

The table doesn't make a move, you are making it by throwing it onto the table, so you are responsible.

I'm convinced that the puzzle can always be put down slowly without losing time.
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Re: The Fairness of the +2 penalty

Postby Lucas » Mon Jan 11, 2010 12:20 pm

Clement Gallet wrote:I'm convinced that the puzzle can always be put down slowly without losing time.

I'm sorry, I will have to disagree with you there.
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Re: The Fairness of the +2 penalty

Postby Olivér Perge » Mon Jan 11, 2010 1:54 pm

Lucas wrote:
Clement Gallet wrote:I'm convinced that the puzzle can always be put down slowly without losing time.

I'm sorry, I will have to disagree with you there.


Technically you are right, but the point is that you are responsible for stopping the timer correctly with the puzzle solved.

A bad puzzle or the surface is not an excuse in my opinion.
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Re: The Fairness of the +2 penalty

Postby Clement Gallet » Tue Jan 12, 2010 9:31 pm

Lucas wrote:
Clement Gallet wrote:I'm convinced that the puzzle can always be put down slowly without losing time.

I'm sorry, I will have to disagree with you there.

I can start to put it down while still solving it.
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Re: The Fairness of the +2 penalty

Postby MadsMohr » Wed Jan 13, 2010 8:02 am

Lars has made a video showing the difference in time between dropping the cube and putting it down.
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Re: The Fairness of the +2 penalty

Postby deadalnix » Sun Jan 17, 2010 5:22 pm

Édouard is a good exemple. He's putting the cube on the table during the end of the solve.
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Re: The Fairness of the +2 penalty

Postby TimS » Mon Jan 18, 2010 11:26 am

deadalnix wrote:Édouard is a good exemple. He's putting the cube on the table during the end of the solve.


Really? According to Rowe he has a tendency of "karate-chopping" his endings.
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Re: The Fairness of the +2 penalty

Postby Sebastien » Mon Jan 25, 2010 4:15 pm

I'm stronlgy against abolishing the +2 penalty. With that rule we have found a good way to penalize little inattentivenesses at the beginning or during the end of a solve. Ruling such a solve DNF seems very exaggerated and not fair to me.
Sébastien Auroux
Board Member from Germany
World Cube Association
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Re: The Fairness of the +2 penalty

Postby anders » Mon Feb 01, 2010 2:53 pm

I second the suggestion of replacing the +2 s penalty for misalinged cube with dnf. Earlier we had an extra attempt if we popped the cube, and there were quite a lot of popped cubes. Today we do not get an extra attempt and there are fewer pops. We have learned not to pop. We can also learn to end the properly.
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Re: The Fairness of the +2 penalty

Postby Olivér Perge » Mon Feb 01, 2010 9:36 pm

anders wrote:I second the suggestion of replacing the +2 s penalty for misalinged cube with dnf. Earlier we had an extra attempt if we popped the cube, and there were quite a lot of popped cubes. Today we do not get an extra attempt and there are fewer pops. We have learned not to pop. We can also learn to end the properly.


Very good example! I really think it would help the cubers to learn to finish the solves.
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Re: The Fairness of the +2 penalty

Postby Erik » Tue Feb 02, 2010 5:55 pm

I strongly vote AGAINST making +2 solves DNF. The punishment is too hard for something the competitor is not to blame for. With the rules now it's ok to quickly slam the timer and the cube coming along, otherwise you have to pay too much attention on how to place a cube on the table. Speedcubing is not 'place-your-cube-on-the-table-as-quick-and-careful-as-you-can-and-then-stop-the-timer', nor does anyone +2 on purpose, the penalty of +2 is already tough enough, DNF would be ridiculous, everyone can see you solved your puzzle or that it should be solved if you didn't lock/throw on the table and turn/whatever. This rules has been there for a long time and everyone likes the fact that you have a small safety net, if some people like to have DNF instead a +2 they should just tell the judge to write down DNF if they get a +2.
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